In the last two posts I talked about finding a motor and motor controller combination for my kart, but I haven't written about the chassis or other mechanical systems of Trash Kart yet. Building a custom chassis for Trash Kart was necessary because I couldn't afford to buy a commercial chassis and I didn't have a ride-on toy like a Power Wheels to modify for this build. I also thought starting from scratch could alleviate some of the pain of trying to modify an existing system for my use.
Getting seated
My first step was to collect the basic building materials for the chassis. I had a 2X4 lying around so that seemed like a good place to start. To compliment the 2X4 I found an old shipping palate that could donate some flat hardwood pieces. I also went to my local university's surplus store to look for other cheap materials. That was where I found an old plastic classroom chair to use for my seat and some scraps of steel from some old shelves that I thought might wind up useful. For wheels and axles I used some very cheap 10 inch handcart wheels from Harbor Freight and 5/8 inch threaded rod and bolts.
Laying the framework
The rules of the Power Racing Series stated that a vehicle shouldn't be more than 36X48 inches, so I made a rough layout of my parts on the ground and tried sitting down to see if I'd actually fit in the kart. I tried to make the seat as far forward as I could manage so that I would have a more even weight distribution. If my weight was too biased to the rear, I would have issues with the front wheels slipping while steering and cornering.
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| The initial layout for the kart. The seat is about as far forward as I can put it without my knees lodging inside my rib cage. |
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| The batteries and motor are also shown here to make sure there's room for them. |
You might have noticed that there's only three wheels being shown here. That was a design choice I'd made at this point, pretty much entirely for budget reasons. I'd already made a preliminary bill of materials and I didn't think I had the budget for a nice steel axle or another tire when I inevitably switched to more expensive tires. I made the decision to design around a three-wheeled kart to save cost and complexity, reducing my part count and simplifying my frame since I wouldn't have to get any rear frame bearings perfectly aligned.
Putting on the hard hat
The core principal of Trash Kart is that it's made from very cheap materials using only a few tools. I used a saw and a drill to do most of the manufacturing, but to supplement that I bought a 3d printer so I could have complex and precise pieces to help augment the simple wood frame. Anything seen on the kart that is green is something that I designed and printed myself.
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The chassis! The green parts here are 3d printed brackets to hold things square while I fastened the wood. |
The rear axle is a 5/8 inch threaded rod. The rear wheel has bearings in it and spins around this axle. I made some spacers out of electrical conduit to hold the wheel in the center. I made another plastic part to mount a chain cog onto the rear wheel.

A mess of electronics while testing the motor.

I eventually designed full-plastic front and rear wheel hubs to accommodate some of my needs for the kart. In particular, the steel hubs that came with the cheap Harbor Freight wheels had a lot of wobble and shaking when they were spun. They also didn't have any convenient attaching points for brakes or chain cogs.
Steering systems
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| I haven't cut the steering column yet |
Steering systems are complex! I had to do a lot of research and digital design to end up at a functional, adequate steering system. It turns out that on racing karts, there are a few pieces of steering geometry that can be adjusted to affect how the kart drives. I'm not going to dive into this here, because it's fairly complex but also well documented elsewhere. The main thing I'll talk about here is the positioning of the kingpins, which are the pins that the wheels turn around when steering. In my case, they were 1/2 inch bolts with printed pieces around them.
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| Here's the wooden and plastic supports I made. They're kinda janky, but work surprisingly well! |
The rest of the steering system was a cheap steering wheel I found online, a piece of electrical conduit for a steering column, some threaded rods and rod-ends, and some various other plastic and wood pieces to support the whole thing.
"Lean-in" geo and issues
My first attempt at steering geometry was based around a few ideas. First I gave the kingpins 10° of inclination, which tips the pins in toward the center of the kart. Inclination causes the wheels to move downward against the ground, raising the kart slightly when turning. This is usually used to give the kart some self-centering steering impulse, since gravity will try to pull the frame down. I chose a value for inclination that I thought would provide a healthy amount of self-centering, but not a completely overwhelming amount.
Second I gave the king pins 15° of caster, which causes one wheel to raise while the other lowers when turning.In a racing kart caster will lift the inside rear wheel when turning, which is important to both encourage better traction on the front tires and to prevent the rear from having to slip because racing karts have solid rear axles. Since I only had one rear wheel I didn't have to worry about it slipping! I decided it would be neat if the kart actually leaned into corners so that I wouldn't have to lean my body into corners as much to keep it from tipping. This means my caster angle is actually more accurately labeled as negative 15°. -15° of caster is a lot, but I wanted a pronounced effect because I thought this was a brilliant innovation that would give me a noticeable advantage in corners.
I was wrong (oops).
It turns out that having a lot of caster angle on a three-wheeled vehicle means that you can make the kart steer by leaning, and it was pretty sensitive to this. And since the weight of the system is pushed to the outside of the corner, it meant that my kart actually had significantly more resistance to turning than I expected, proportional to how fast I was turning. This all added up to a very unstable and uncomfortable steering system where the kart felt like it was fighting me every time I turned, and it couldn't really drive straight. So -15° of caster was too much, especially for a trike...
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| A suddenly-much-more-complete trike! |
I decided to toss the caster angle idea and just keep the inclination, so that the kart would have some self-righting force. Solving this made the kart waaaay more driveable and I started taking it out for more spirited drives, which was a great time but exposed another issue. Holding the steering wheel, and turning it, was putting my wrists and fingers in very uncomfortable positions. I ended up moving the steering column from a 20° angle to 25°, and I shortened the column by several inches. This helped a lot, but there was still room for improvement. However I wasn't sure I could make everything fit if I tried to lower the column further and I had other tasks to complete, so I left it.
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| Don't mind the mess of wires under the seat. They're hiding. |











